Colin's Fortune Telling Cards
Colin's Fortune Telling Cards
A tool for storytelling and probability
(Print & Play version below)
🌩 Discover the Carbone TV edition ✂️
This 30 cards deck was designed to help game masters, designers and fortune tellers to get random values. Ask a question to the deck, then draw a card and get your answer.
These cards are well suited for role playing games, random generation protocols, games with hexagonal grid or to determinate who will do the dishes.
Feel free to use those cards for any of your projects.
What's on the cards ?
Here is what you can find on each Colin's Fortune Telling Cards.
Texts can be used to help determine an event in a story : the title of the card can be used to suggest a direction in a story, while the key words can determine which skill will be required from the characters in a specific event.
Hands can be used to get a random number in a range of 2, 5 or 10, depending of which hand you choose to look at.
The head of the character hide some values that can be used in some specific situations, like getting a direction from the head's orientation or counting the opened eyes to determine the success of a stealth action.
The environment behind the characters can be used to set a story, using the landscape, the weather in the sky or both.
The flower can be used to trigger a rare event. The number of petals on a flower stand for the number of flower of that type in the deck, the fewer petals the rarer the flower. Flowers can also be used to determine how unexpected an event is in a story, the fewer petals the most unexpected the event is.
Gems and coins emulate a normal distribution, which is the type of random result you obtain by throwing several dices: the lowest and the highest values are less expected to occur than the average ones. Gems and coins can be used to determine an outcome between several possibilities, where some are more likely to happen than others. Gems and coins can return a value from 0 to 2,3,4,6,7 or 10 depending of which ones you choose to look at.
Below is a more detailed summary of each elements that appear on the cards, with an example of what they can be used for.
Texts | ||
---|---|---|
Card title | 30 different titles | " What this event will be about ?" |
Left key word | Logic, Dexterity, Stamina, Creativity, Confidence, Charisma | " Give me a skill that will be challenged in this event " |
Key words | Logic, Dexterity, Stamina, Creativity, Confidence,
Charisma (combinaison of 2) (15 combinaisons) |
" Give me two skills that will be challenged in this event " |
Hands | ||
Left hand | Open or close | " Did I succeed ? " |
Right hand | from 1 to 5 fingers | " How successful have I been, from one to five ? " |
Both hands | from 1 to 10 fingers | " How successful have I been, from one to ten ? " |
Head | ||
Eyes | from 0 to 2 open eyes | " Did this character notice me ?" |
Head orientation | 6 directions | " Give me a direction in an hexagonal grid " |
Gender | Male, female or non-binary | " How does this character looks like ? " |
Environment | ||
Landscape | Plain, Mountain or Coast | " How does this place looks like ? " |
Weather | Sun, birds, sun ray, clouds & rain (Combinaison of 2) (10 combinaisons) |
" How is the weather ? " |
Flowers | ||
Petals | 2, 3, 4, 5, 6 or 10 (fewer petals mean rarer flower) |
" How rare is this item I found ? " |
Gems & Coins | ||
Coin | from 0 to 1 coin |
" Am I lucky or unlucky ? " |
4-sided gems excluding dark ones | from 0 to 2 gems (highest and lowest results are less likely to occur) |
" How lucky am I, from one to three ? " |
4-sided gems | from 0 to 3 gems (highest and lowest results are less likely to occur) |
" How lucky am I, from one to four ? " |
6-sided gems excluding dark ones | from 0 to 4 gems (highest and lowest results are less likely to occur) |
" How lucky am I, from one to five ? " |
6-sided gems | from 0 to 5 gems (highest and lowest results are less likely to occur) |
" How lucky am I, from one to six ? " |
10-sided gems excluding dark ones | from 0 to 6 gems (highest and lowest results are less likely to occur) |
" How lucky am I, from one to seven ? " |
10-sided gems | from 0 to 9 gems (highest and lowest results are less likely to occur) |
" How lucky am I, from one to ten ? " |
How likely are each element ?
Here is a selection of stats for some useful elements on the cards. The numbers below stands for the probability of each element to be found on one card after shuffling the whole deck.
Text | ||
---|---|---|
Left key word | 1/6 (16,6%) | " Will there be a 'dexterity' keyword on the left of the card ? " |
Key words | 1/3 (33,3%) | " Will there be a 'dexterity' keyword somewhere on the card ? " |
Environment | ||
landscape (plains, mountains or coast) |
1/3 (33,3%) | " Will there be a mountain ? " |
weather element (sun, rain, birds, sun ray or cloud) |
1/2.5 (40%) | " Will there be a sun ? " |
Flowers | ||
Petals |
2 - 1/15 (6,6%) 3 - 1/10 (10%) 4 - 1/7.5 (13,3%) 5 - 1/6 (16,6%) 6 - 1/5 (20%) 10 - 1/3 (33,3%) |
" What are my chances to get each result ? " |
Gems & Coins | ||
Coin |
0 - 1/2 (50%) 1 - 1/2 (50%) |
" What are my chances to get each result ? " |
4-sided gems excluding dark ones |
0 - 1/4,2 (23,3%) 1 - 1/1,8 (53,3%) 2 - 1/4,2 (23,3%) |
" What are my chances to get each result ? " |
4-sided gems |
0 - 1/6 (16,6%) 1 - 1/3 (33,3%) 2 - 1/3 (33,3%) 3 - 1/6 (16,6%) |
" What are my chances to get each result ? " |
6-sided gems excluding dark ones |
0 1/10 (10%) 1 1/5 (20%) 2 1/2.5 (40%) 3 1/5 (20%) 4 1/10 (10%) |
" What are my chances to get each result ? " |
6-sided gems |
0 1/10 (10%) 1 1/6 (16,6%) 2 1/5 (20%) 3 1/5 (20%) 4 1/6 (16,6%) 5 1/10 (10%) |
" What are my chances to get each result ? " |
10-sided gems excluding dark ones |
0 1/10 (10%) 1 1/7.5 (13,3%) 2 1/6 (16,6%) 3 1/5 (20%) 4 1/6 (16,6%) 5 1/7.5 (13,3%) 6 1/10 (10%) |
" What are my chances to get each result ? " |
10-sided gems |
0 - 1/30 (3,3%) 1 - 1/15 (6,6%) 2 - 1/10 (10%) 3 - 1/7.5 (13,3%) 4 - 1/6 (16,6%) 5 - 1/6 (16,6%) 6 - 1/7,5 (13,3%) 7 - 1/10 (10%) 8 - 1/15 (6,6%) 9 - 1/30 (3,3%) |
" What are my chances to get each result ? " |
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Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Martian's Parlor Entertainment |
Genre | Card Game, Role Playing |
Tags | Magic, Math, printnplay |
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Excellent! ★★★★★
Thanks ! You can find a french version of the documentation here, if needed :
http://martiansparlor.com/multimedia/fortune_telling_cards/stats/index.html